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Revi soon enters the castle's sewers, which is oddly the most beautiful, or at least the most detailed area so far. It's certainly a welcome break from the constant monotony of grey stone walls and plain, dull floors in every other dungeon!
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Somehow, he quickly ends up on the castle's ramparts, where he faces a chimera. The chimera is more threatening than most other bosses, though that isn't saying much. Mostly, it just seems to rely on zig zagging through its little rooftop, making Revi sustain some mild injuries. Laaaaame.
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Immediately afterwards, he runs into Luna! She points him in the direction of Dark Lord's room, and rejoins him.
The imperial army, consisting of black knights and black wizards, is oddly considerably weaker than the opposition in the preceding dungeons, though the knights sometimes block Revi's attacks, and the wizards can sometimes petrify him.
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As if to mock him, the game serves up this rude room, where he has to injure himself to proceed. I know that Luna can provide infinite healing, but this still comes off as needlessly dickish.
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This room exhibits a rather unflattering quirk of the engine - projectiles cannot cross pits! This keeps Revi safe from the black wizards, but also forces him to engage with the knights at close quarters. Not that it makes the room difficult, it just makes things a tiny bit more interesting.
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This room is a cute and rather unique challenge. Revi has to carefully place his swings so as to not destroy any of the chests around. The werewolves are no real threat, but I still admire the spin on a classic, simple puzzle.
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Revi picks up this sword, which, true to its name, leeches blood and heals him with every successful hit! Between this and Luna's healing, the enemies struggled to even dent him. That being said, I switch between it and the star flail fairly often, as there are some enemies which are immune to it.
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Several nondescript rooms, and a mildly annoying ice puzzle room later, the two emerge at the balcony right outside Dark Lord's throne room. There, they run into the darkly lordly man himself, who taunts Revi with some fine childish taunts. Revi, in one of the dumbest moves ever, tells Luna to leave because it "is too dangerous here". As if she could actually take damage!
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One reluctant exit later, Revi duels Dark Lord! Unfortunately, it is extremely anticlimactic, though given this game's track record with bosses, I wasn't really surprised. Dark Lord has naught but a sword as armament, and while he can sometimes surprise Revi by charging him abruptly, Revi can easily stay out of his range and harmlessly strike him. Soon enough, he, like many of Revi's enemies, falls.
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Oh, but plot twist! His pendant was fake all along!
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Back outside, he discovers that Luna is now under Julius' influence, and casts the spell to reverse the waterfalls and reach the Mana tree! Welp, so much for defending it.
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Julius hurls Revi down the cliff! Remarkably, Revi actually gets wounded by this fall, and also ends up in some strange crystal filled desert.
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Fortunately, a chocobo finds him and carries him off!
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It enters a city nearby, where people make odd comments about it and Revi "falling".
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He wakes up next to Bogard! Bogard too had fallen off the airship, but had miraculously survived. Does he, too, have amazing legs?
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Revi has a little emo moment where he thinks he's not good enough to defend the tree. Considering how easily Julius thwacked him away, I completely agree.
Bogard attempts to give an inspirational talk, but it falls completely flat, and Revi instead dares him to go play the hero, leading to Bogard yelling at him. It's all kinds of hilarious, and it's unfortunate that I went through the dialogue a bit too fast to capture his lines; he legit sounds completely and utterly DONE with him and his whining.
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Outside, Revi finds that Bogard has been hyping him up to the townsfolk. Umm, yeah, no pressure here at all.
She also hilariously tells him that Bogard and the chocobo convinced her that he was the savior of the world. Yeah, again, no pressure at all.
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Revi talks with the rest of the townsfolk, and learns that he is in Ish. He also runs into some wonderfully stilted dialogue.
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He gets pointed to Bowow, so he visits him, and finds that he has mechanized the chocobo! Somehow, this makes it amphibious now.
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Bogard gives him his next objective - find the legendary sword, Excalibur. Course, he himself doesn't know where it's now. But perhaps Cibba in Wendel knows more.
Wait, Wendel? How do we get there?
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Hmm, alright. He also says that going north from there should lead to Wendel, and going south to "the Ammonites". Whoever they are.
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Sure enough, the Chocobo works as amphibious transport that can travel at ludicrous speeds. Looks like the game is opening up big time now!
Next time, we head back to Wendel and try getting Cibba's sagely advice...again.
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