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Final Fantasy Adventure Part 10: From Kary to Cibba


The directions to Wendel are pretty awful. You see, when Bowow said, "go north after going east from our dock.", he actually meant, "Go east, go north to reach the beach around Wendel, then keep hugging the coast eastward to find a dock". The chocobo can only enter and exit water through docks, for some reason.


It also can't enter towns and cities, much to my chagrin. I wanted to show off my shiny new mount, damnit!


No sooner than we enter Wendel, we get redirected. Once again, the directions leave out some vital information, this time the whole bit about needing to go westward after going south, then entering an inlet to find a dock.


The chocobo can't enter the snowfields either. This bird is looking a lot more limited than it would seem.

Also, I goofed up. Lorim isn't in the snowfields, it's south of them. Which is to say, it's down a winding path in the cliffs that lies south of the snowfields. Are you confused yet?


Lorim doesn't offer a meeting with Cibba. Instead, Revi is subjected to even more redirection; go find Kary in the Snowfield, defeat her to unfreeze the city. Argh! Why couldn't Bogard just be straightforward about the sword's particulars?!


Kary's cave has this mildly cute puzzle. Step onto the button to trigger an ice tile propelling the snowman, then move out of the way and push it onto the button. It was nice to see the game offer some new and refreshing spins on its own concepts.


The cave's depths have imperial soldiers stationed, curiously enough.


They also have the minecart gimmick return, with ice conveyors in place of minecart rails.


After many, many confounding rooms involving ice conveyors, Revi finally faces Kary. Yes, that is, indeed, the same Kary as in FF1, only a lot more..icey. She also has no real attacks besides charging in straight lines, and thus is an awfully one sided battle.


Revi finally gets to meet Cibba. Who tells him to go upriver from an "Ammonite Coast", visit "Floatrocks" and open a cave with his key there, without bothering to elaborate on any of those places. And just when I thought the game couldn't get any worse with giving directions!


I spot a land with floating rocks, but do not see a way to dock.


Instead, after a few abortive attempts to ford the world's rivers, I stumble across this dock leading to a land of big shellfish. Hmm. Is this what Cibba and Bowow meant by "Ammonites"?


They do lead into the region with floating rocks.


After a long, convoluted route, Revi comes across a cave which does open with Cibba's key. Thank God!

Unfortunately, that grand expedition left me tired for today, so we shall explore it tomorrow. Hopefully it will end up worthwhile and not a wild goose chase, unlike the last few quests.

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