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Showing posts with the label Aria of Sorrow

More AoS Castle B screenshots

 Last time, I showed off  some screenshots  from my recent project for Aria of Sorrow. This post continues in that fashion. I'm nearly done with the first part of the castle, the next part should be interesting as I'll have to deal with the interiors and their cold yet regal nature. Here's hoping it goes well!

Some screenshots from Aria of Sorrow Castle B

 Ever since I played Harmony of Dissonance, I always wondered what a moody and hellish version of Aria of Sorrow's castle would look like, ala Castle B of the former game. JonataGuitar's excellent recolor mod for AoS inspired me to work on this idea. It took quite a lot of practice, and opinions from others, but I'm happy with what I've got so far. Screenshots below: Let me know what you think! As for the next post of A Long Look at To the Moon: it's coming soon. Stay tuned!

Two Floors

Recently while playing through Portrait of Ruin, it occurred to me that the level design was noticeably worse than Aria of Sorrow. Not only were there significantly more rooms feeling like "straight lines", but there was also significantly more repetition in the design, not even counting the four dark portraits towards the end. This got me thinking about what makes Aria of Sorrow's level design so good. I decided that a comparison between two thematically similar levels would help illustrate my case. Top Floor In the SOTN inspired Castlevanias, the Top Floor is an area of much importance. It is usually(but not always) a late game area, and often has important plot points occur, either to determine the player's ending or introduce significant twists to the story. As such, it is safe to presume the designers put a ton of effort into it. I'll start by first looking at what makes Aria's Top Floor work, and then compare it to Portrait of Ruin's equivalent, the ...