Since I am halfway through Final Fantasy Tactics, I feel compelled to write about its class system, and compare it to how its predecessor, Tactics Ogre, handled the mechanic. Obviously, I should clarify that I've clearly not reached the "end" of the former's class tree, and my opinion could change in light of new revelations. But, having seen a fair share of this game's classes, and how they work in practice. I feel qualified enough to write this piece. Final Fantasy Tactics Classes, In A Nutshell The basic mechanics behind the class system are deeply layered, yet simultaneously oddly simple. Each character, barring certain special characters, starts out either in a basic fighter class (Squire) or a basic healer class (Chemist). Progression from these starting points is obtained in one of two ways: In the first, the player expends skillpoints to unlock skills from the class' skillset. Skills, broadly speaking, come in four types: a. Active skills, skills that...