Energy Nede started rather rough, with Insane Lords and Rikkas flattening Celine before she could get any spells off. This was a striking wake up call; her spellcasting was just too slow to reasonably keep up. I sighed, and switched her out to an offensive melee setup. That did work out, especially since I found out that Earrings of Magnetism always cast the Power Up spell, not give a random buff as I thought! However, this meant that Celine's swings were just objectively better than her spellcasting, which meant she was playing like a gimped Rena. I detested that fact, I had hoped that she would rely more on her spells, and that they would work better for her, despite all the problems with spellcasting. Thankfully, Southern Cross remedied this by being a hard hitting spell with a reasonable charge time. Someone on the dev team realized that long charge times on high end spells was NOT a winning combo. If only they applied this principle to other spells! This spell quickly turned ...