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On Creation

 I found the rare good Youtube video that covers this topic well:  https://www.youtube.com/watch?v=tGPUFVgvJ1k . But, to continue my point, all creation, be it of art or of more mundane use, requires discipline, focus, and a good understanding of the medium and the topic at hand. Certain tools may be able to speed up aspects of this, such as RPG Maker providing its own art assets and handling most of the requisite code for an RPG, but they can't make up for the lack of these qualities - see also the many sloppy RPG Maker titles that flood digital storefronts. The only true way to gain them is through practice, and through clarity of mind. Hence, the best way to create things is to start creating them, and to not worry about how good or bad the end result is, and to keep an open mind and develop a clear purpose and direction in your head. Hope this helps!

On Character

 There is often a tendency to treat people as though they have one defined set of traits. In reality, people are often a collection of many disparate traits, and exhibit different traits depending on their circumstances. Someone who is nice while conversing to you could very well be rude and abrasive to their children, or furious when provoked or disagreed with. Someone who makes a show of being extremely open minded can in fact be quite narrow minded when introduced to ideas they personally disagree with. The best way to judge character, thus, is not to pass judgement based on how you perceive them, but to attempt to understand their point of view and see how they react based on circumstance. Approaching them directly can also work, provided you don't provoke their hostility and present an open minded stance. Of course, this is not to say that all behavior should be tolerated or bad behavior shouldn't be punished, but it should be accompanied with a genuine attempt to understa...

On Stories

 There was a time when I used to be insistent on people "getting" stories, or its equally toxic brother, stories needing to conform to some grand standard to be truly "good". It turns out both are wrong. There's neither a "right" way to read a story, nor a "right" way to write one. What people pose as the "right" way is just a technical guide, and while that has value, in terms of providing a basic guideline, taking it too seriously only serves to create unnecessary friction while discussing stories. It is much healthier and fulfilling to be receptive both to different kinds of art, as well as to the width and breath of interpretation.

On code copyrights

 Does anyone else think they're bullshit? I mean, what kind of "creative expression" is being defended by copyrighting code anyhow? All code is, is a means of solving logical and technical "puzzles" to get computers to do the things you want them to do. And I bet that if all code was made open source, nothing would be lost. On the contrary, it would improve software development by orders of magnitude. But I suppose it would cut down on coder jobs, and many people do struggle to get good jobs these days. Eh.

Everybody gets "open mindedness" wrong

 Open mindedness is generally a good thing, but it's also among the most misunderstood principles. The point about open mindedness is not to permit every opinion or to forbid people from expressing "bad" opinions, it's to promote the acceptance of humanity.  So, for example, racist opinions are "bad" not because there's a divine code stating so, but because racists are generally against the acceptance of humanity and want to impose a hierarchy on it. On the flip side, people using "open mindedness" to censor "bad" opinions on, say, fiction, are also applying the principle incorrectly, because they've just decided that the people having different opinions from them are "wrong", thus subconsciously applying a hierarchy to humanity. This is also key to applying it correctly when dealing with tangled issues, like talking about the sexism prevalent in some portions of Islam without coming off as an Islamophobe or talking abou...

Xenogears - The Plan Is Set!

  Citan gives a rundown of the current military situation. As expected, Bart's men are heavily outnumbered by the Avehian army. The latter have divided themselves into three groups, one supervising the path to Nisan, one guarding the capital, and one guarding the border with their rival nation, Kislev. Naturally, the latter two contain the bulk of their soldiers, with the Nisan group being merely a skeletal force. He begins laying out his plan. The first step is to stage an attack on their Nisanian force with Kislev gears. Makes sense, it's the weakest force, and causing a diversion there would pull troops away from the other more important forces, especially the one guarding the capital. Of course, the moral aspects of this move draws more than a few concerns, but Citan reassures them that he doesn't want Nisan to draw Aveh's ire, it's just that with their military situation being so bad, he needs to take some risks. On to the next part of the plan. Citan mentions ...

Final Fantasy 6: All About Losers

 So, as it happens, I managed to reexperience some of Final Fantasy 6 through a Let's Play of its Pixel Remaster. On the whole, the game remains enjoyable and entertaining as an experience, despite some aspects that haven't aged very well. But that made me ponder what I liked about it, and I think I have found a rather simple, if seemingly contrarian answer: Final Fantasy 6 is a story about losers. Think about it. Terra, the very first protagonist we're introduced to, is a vacuous woman who constantly struggles with doubts about herself and her decisions. Locke, well, he constantly has complexes over a girlfriend who died ages ago and whose corpse he constantly preserves in a basement attended to by a creepy guy. Edgar? Sabin? Well, they're definitely a touch more adjusted than most of the protagonists, but are by no means flawless beings, and definitely no selfless paladins in shining armor. Edgar is, as is often noted, a smart and capable ruler who also happens to be ...