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Xenogears - To The City!

Video: Elly's Flashback Last time, Fei destroyed his idyllic border village himself, and was thus shunned out of it forever. Citan vaguely suggested perusing the Avehian cities, and we do see a city sitting enticingly in the distance. But there's a vast tract of forest between it and him. The forest is not very welcoming. It's a dense, dimly lit thicket, with tall trees constantly dominating the view, and tall cliffs hemming in the path. As you might expect, this forest is filled with enemies, and is the second dungeon of this game. Most of the encounters are against the same wolves and hobgoblins we encountered on Citan's mountain path, but there are a few new enemies. Also, enemies that are on a different cliff can't hurt our character without jumping over, but the same is true for him. Thankfully, jumping over doesn't consume an extra turn. It's an interesting bit of environmental interaction that seems to only show up here and in the previous dungeon. Th...

Xenogears - A "Hero's" Journey

 Video:  Fei Destroys His Village The robot has some sort of mechanism for detecting its current occupant. It identifies Fei as an inexperienced "Lamb" pilot, and sets the controls to Easy mode! While amusing, the presence of difficulty modifiers in a combat robot's console seems quite impractical. Why wouldn't you want your war robot to be easy to handle? In any case, Fei is thrust into robot combat immediately afterwards. Robot combat is largely similar to character combat, with some key differences: 1. There are no items to heal robots, seeing as they're made of metal, not flesh and bone. 2. Robots need to build up attack levels by attacking before being able to execute combos. Consider it as their way of "warming" themselves up. 3. Speaking of which, every attack uses up fuel, a highly limited resource that can only be feasibly recharged at certain refueling robots/stations. So you need to be more careful with what attacks you throw out, or even what...