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Final Fantasy Adventure Part 8: Magical Tunes and Mythical Foes



Revi hurries to Davias' throne room, but the coward has already fled!


Thankfully, Amanda's tears do work, and Lester is reverted to his true self. He is eager for vengeance, and immediately joins Revi.


He even reveals the hidden stairwell leading to the rest of Davias' mansion! By singing, somehow. Apparently bard songs are just magical in this world.


Somehow, Revi's companions keep getting lamer. Lester's special ability just changes the music to random tracks. This is so useless it doesn't even warrant mentioning.


We run into Black Mages, who are by far the strongest opponents Revi has faced. They rapidly shoot fireballs which do a lot of damage, though they can thankfully be blocked by Revi's shield or attacks. For some reason, however, they are exceptionally durable, often taking five swings of the lance to go down. They also don't seem to be affected by any spells. They are extremely dangerous, especially in groups; Revi is lucky they don't team up much!


Besides them, however, the dungeon is mostly unremarkable, and Revi and Lester soon run into Davias! Who turns into this weird squid wizard thing.

Davias denies melee attacks with his four fireball aura, and periodically shoots a huge fireball at Revi. And...that's the extent of his attacks. He's the hardest boss so far, granted, but that's not a very high bar to clear, and Revi and Lester still turn him into mincemeat effortlessly. Or is that squid meat?


Davias mocks their efforts even as he dies, informing them that he's already sent the pendant to the evil empire. His villainy truly knows no bounds.


Lester goes back to playing his harp, and, amusingly, teaches Revi the Mute spell. Turns out, his harp tune was the town's theme. Huh.


With his business in Jadd done, Revi continues eastward, eventually finding himself at a waterfall.


Then he enters a cave, which is fairly short, and runs into this weird crab at its end. The crab "attacks" by dancing around and sometimes switching sides. Boss fights are not this game's strength.


On the other side, Revi ends up in a bizarre land full of thorns and landfish.


He also finds the next armor upgrades, which are apparently carved out of opal. They provide another significant defense boost, making him nigh indestructible.


His adventures lead him to...yet another cave. Boy, how exciting!


He quickly stumbles on a golem that...doesn't take damage from anything. How odd.

The cave has an obnoxious forest maze style mechanic, where going the wrong way magically sends you back, but besides that, and the presence of some axe throwing minotaurs, it doesn't have much to talk about.


Oh wait, it also has a second boss, in the form of this cyclops. He swings a huge chain and looks metal as hell, but only charges in straight lines, making him extremely predictable and avoidable. I really don't think this game does bosses very well, they exist more as climactic bookends than anything else.


The Cyclops does drop the star flail upon its death. I recall the red mage talking about it being able to break walls, like a mattock.


What it does do is boost Revi's attack tremendously and wreck the Golem, who also tends to charge in straight lines. He is rewarded with his third offensive spell, Lightning. It hits even harder than Fire, but doesn't home, only travelling in straight lines, and is quite slower than Fire, besides. Meh, pass.


Revi crosses a bridge that gives away behind him, and ends up at...the imperial castle's surroundings? Huh.

Next time, he figures out where he is? I guess?

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