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Dias Solo Run Part 2

 UNIVERSE  So, uhh...remember when this was a challenge run? Yeah, I don't! :D Now, granted, they were blocking more of his hits, and granted, they were taking longer to put down. But this was simply not enough to stem the tide of Air Slashes flying in their direction. What they did do was make him burn through more of his Blackberries. This wasn't a problem during fights itself, but did cost him more time summoning birds than I'd have liked. Well, good job being an inconvenience, enemies! The Crimson Devil buffed his damage so much the Ring of Might felt downright redundant! I swapped it for a Sacrificial Doll, as I consider it the strongest defensive accessory in the game. Sure, there are accessories with stronger individual effects, but it's hard to beat resistance to all elements alongside a free revive! Dias was so strong I skimped on stocking up on certain normally essential consumables, like Fruit Syrups and Illusion Dolls. While he was strong enough to fight wit...

Dias Solo Run Part 1

 Here's the last swordfighter of Star Ocean 2's cast. Thematically, Dias is essentially a foil to Claude, relying on his own strength and staying aloof. Well, that's sort of the idea of these challenge runs, so that's promising! While I don't know how he plays mechanically, I expect him to have some swordfighting based moves. I also know that he wasn't able to use the Meteor Ring or Ring of Lightspeed in the original, hopefully that's not the case here! Dias can only be recruited in Rena's scenario. He can be controlled during the Forest of Symbols arc, but he only stays in the party for a brief period of time, is a guest there, and is clearly overtuned for the area. The only thing that can actually kill him here are the witches, and even then only very slowly. That said, this was a good opportunity to look at his attacks and special moves. His regular attack was easily the slowest out of all the characters so far, though it at least chained well with it...