Skip to main content

Star Ocean: The Second Story R Single Character Runs: Overview

 So I've written briefly about this game before. While I've certainly got considerable enjoyment out of it, I feel like it's held back by one thing: it gets really easy past Expel. While some of that can be attributed to the difficulty curve getting wonky with the game opening up, it's also a matter of fact that having a full party is considerably more powerful than having a single member. For one, they provide more attacks, taking down the enemy that much faster. For two, they give the enemy team extra targets, diluting their attention and letting them be picked off piecemeal. For three, they enable some utterly powerful skills that let the player severely bend the game, from crafting strong armor early to blocking pursuing enemies in their tracks.

Besides the desire for more challenge, a solo playthrough would also be quite useful academically: it would let me accurately judge just how good each character's moves are, and thus, how good they are. With a full party this can be quite tough to track, especially when they target and hit multiple enemies at once, or a single enemy multiple times. The slower killing speed should also let enemies pull more moves, which should make for more entertaining fights. Besides, it would be nice to roleplay a solo badass, though I wholeheartedly admit this is mostly my personal preference in action RPGs.

I'll be starting with Claude, as he is a very solid character, with effective moves at both close and distant range. I will take him first through Galaxy, and then Universe difficulty. From there, I will be moving on to other characters based roughly on the order they join in, and their ease of recruitment. This should be an entertaining time. See you soon! 

Comments

Popular posts from this blog

Caster of Magic for Windows School Evaluations: Nature

 Recently, Hadriex made a video  covering combinations of two magic schools in Caster of Magic for Windows(henceforth called Caster of Magic 2, or CoM 2 in short). While it was a good effort, I feel like he didn't go into as much depth as I would've liked: combining schools of magic is actually a very complex and nuanced decision, especially when deciding how many books to use from each school. The choice of retorts also complicates this, as they provide a very significant boost to the early and mid game of several wizards, if picked correctly. And, like most strategy games, the early and middle portions are some of the most significant - if your wizard takes off early and stays strong through the middle, they get a lot more territory and power, which later leads to them mobilizing strong armies more effectively. So, I've decided to take a look at the subject myself. To do this, I've decided to first look at the strengths and weaknesses of each school accurately, before

Caster of Magic For Windows School Evaluations: Sorcery

 Some of you might remember that I had started evaluating the magic schools in this game to figure out their strengths and weaknesses. I picked Nature as that was a fairly straightforward school. The rest...aren't quite so clear cut, but they still have themes they try to convey via their design. Anyway, it's now time for.... SORCERY Sorcery loosely represents the forces of wind, water and most importantly, magic itself. Its summons have great control over water, and it manipulates wind to make units fly and even become swift transports themselves, but by far their most impactful spells are magical tricks that undermine the "rules" of battle. As such, Sorcery very much is the realm of trickery...and it kind of has to be, as it has little power backing it up. When they work, they work very well, netting it amazing rewards and letting it crush its foes with ease. But when they don't , it is in deep trouble. Now, it does have some nifty logistical spells too, and th

About Me

  I am Dev Jyoti Chand, a man of many interests. I have: Written a open world  randomizer in Python for Chrono Trigger. Written a long form commentary for To the Moon , an indie darling known for its strong narrative focus. Written  a thematic and historical analysis of the franchise it spawned . Written a Let's Play for Time Gate: Knight's Chase , an obscure adventure game by the creators of the reputed Alone in the Dark franchise. Currently, I: Do  challenge runs of the Star Ocean 2 remake . Write a Let's Play of Tactics Ogre: Let Us Cling Together , a foundational title of the strategy RPG genre. Write an  in depth look at the magic schools of Caster of Magic , a Master of Magic mod that was released as an extension of it. I am also quite interested in history and literature, and love talking about them at length.  If you ever wish to talk, you can find me at: My gmail: dev221117@gmail.com My discord:  https://discord.gg/hsYbA3AKm6 Or even the comments sectio