Skip to main content

Star Ocean: The Second Story R Review



Star Ocean 2, the original, was an action RPG released in 1999. Made by the ambitious and currently defunct developer company, tri-Ace, it featured a simple yet compelling formula: mix a real time action centric interpretation of the "standard" JRPG formula, as popularized by Final Fantasy and Dragon Quest, with roleplaying mechanics manifested as additional, non violent yet useful skills that could be invested into. Your characters could either choose to play through the game in a straightforward manner, or pick up cooking to make healing items mid dungeon, or call birds to supply them in dungeons, or even smith all sorts of amazing gear.




Sadly, as is the case with several tri-Ace projects, the final game fell way short of its ambitions. The alternative skills required absurd amounts of investment to pay off. Most of their results weren't worth the effort. Oftentimes even with excessive investment, failures were very common. As such, it was mostly used just to gamble on getting a few pieces of broken gear, with most of them offering very little utility.

The combat, meanwhile, was fun but had a fair number of egregious issues. It was often all too easy to stunlock even formidable foes fighting on their own. Spells would often stop combat entirely to play out their animation. Many skills had a long delay on them and so missed easily. Spell damage scaled very poorly. Most often fights boiled down to little beyond getting your fighters to gang up on dangerous foes while healing them and perhaps getting damage spells off to disrupt the enemy formation.




This remake fixes almost ALL of that. The alternative skills are a lot more convenient to use while also being less broken, and requiring more investment to shine. The combat, similarly, is a lot less obnoxious while requiring more strategy. Spells are a lot less irritating in execution, and skills in general are a lot more usable. Add the downright beautiful maps, the excellent remastered music, and generally less terrible dialogue and quest design, and this is simply a winner of a remake.

True, it's not fully perfect. The alternative skills could use more control over the final results, too often I got lots of junk filling my inventory when using them to create the one or two items I wanted. Fights with single foes still tend to devolve into a gangup, though this time formidable foes can still put up a fight singlehandedly. And the difficulty curve is still wobbly, the overarching story mediocre, the quest design still patchy in places...

But really, compared to the final product, these are but minor blemishes. This is easily a very solid action RPG, a brilliant realization of tri-Ace's formula. Few remakes get this good, hell few games in general do. Now, all I ask for is this: when will Valkyrie Profile get a similar treatment? ;)

Comments

Popular posts from this blog

About Me

  I am Dev Jyoti Chand, a man of many interests. Chiefly, I like playing video games, specifically, strategy 4xes, strategy RPGs, and adventure games. My favorite games are Master of Magic, Tactics Ogre, specifically the SNES/PS1 version, and Quintessence - The Blighted Venom. I also am very interested in learning about history, especially ancient and medieval history, and am ever curious to learn more about the world. This blog is mostly a grab bag of subjects I felt strongly enough about to dedicate words upon words. Most notable among them are a series of challenge runs of the Star Ocean 2 remake, a long form commentary on To the Moon that I am not particularly proud of these days, and, more recently, LPs of the classic Mana games . I am ever eager to talk about my interests, and am very accepting of feedback, as long as it is given in good faith. If you wish to contact me, you may do so through the following means: Shoot an email to dev221117@gmail.com Join my Discord with th...

Caster of Magic for Windows School Evaluations: Death

 Now for the very final school of the game, the cold, clammy twin of the divine/deathly pair. DEATH Death is the realm of decay, evil and, well, death. Most of its spells either summon demonic creatures, turn foes to its side by raising them as undead, or weaken them. In this manner, it acts as the exact opposite to Life - that realm was all about strengthening itself, this is about weakening the world from within. Thus, it doesn't care about regular units much, choosing to fight either with its summons, or its curses. Common Tier 1. Skeletons: Cost: 25 MP Effect: Summons a skeleton unit to the overworld. Analysis: Death lays its cards pretty early with this summon - it's literally a spearman unit, but undead! Actually, they fight better than spearmen, having more figures, defense, the whole bevy of Deathly immunities(immunity to Death, Cold and Illusions), and Missile Immunity on top of that! That said, their stats are pretty horrid, and they definitely shouldn't be used a...

Caster of Magic for Windows School Evaluations: Life

 We now move away from the "natural" elements and into the realm of divine and deathly duality. We're first covering the more lawful/"divine" side of it, the school of Life. LIFE Life is the realm of the divine. It expresses its themes through spells that "bless" their targets and either directly make them stronger, or protect them from deathly effects, usually from the Chaos and Death realms. It also has spells to similarly "bless" cities and either make them more defensible, or improve their economy. And, to top it all off, it has a bevy of appropriately "divine" summons. But its clearest focus is on its buffs, and as such, most of this list is made up of them. Thus, it is much more dependant on regular units than other realms, and picking the right race matters far more while playing this school. Common Tier 1. Bless: Cost: 7(in combat)/35 MP Effect: Grants 5 defense and 5 resistance against Chaos and Death spells, fire/lightning...