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Secret of Mana Part 8: Unforeseen Travellers


The party makes its way through a cave that's rather unremarkable in any way outside of its concentration of holes. I try charging whip attacks from Luna and they work surprisingly well, thanks in part to the spear inflicting Balloon to stop foes, and the boomerang inflicting Slow to slow them down. I will certainly miss those when I upgrade them, those effects have been extremely helpful against the opposition. Ah well, I suppose I can just cast their respective spells if I really need them.


They soon run into the snake. I break out Analyzer, a Sylphide spell Luna can cast, and it shows its stats in detail, including, most notably, its weakness to Sylphide. Sure enough, Kard's spells did humongous damage, and with four walnuts, it didn't take much effort to bring down.


Past it, the team ran into the white dragon...who looks a lot younger than expected. They speculate that perhaps its parents were killed by the snake, and then ask the mushrooms' king to help it out.


The king takes it in, then cracks a meta joke about his choice of name. I can't actually choose any of those options, pressing anything just makes him dismiss them, saying that regardless of their opinion, they are going to agree with his name. He also informs the team that the next Palace is in the desert of Kakkara, and that they can take a previously non functional cannon near the mushroom village's entrance to get there.


The desert featured these nasty sand pits with huge spiders. They were almost as mean as the worst bosses so far, often burying the party in nasty aoes and staying too long underground to be reliably fought in melee. Thankfully, the team was well equipped, and Kard's spells fried them instantly, so despite the potential danger, they made it through with little pain.


They found a ship in the middle of the desert, but its crew aren't enthused to find them, and in fact suspect them to be spies of the evil empire! Thankfully, the captain shows up, and takes them in...as extra labor. Well, alright.


Inside, Revi meets this pirate, who snuck into this ship because the oceans got too dangerous for sailing, and he misses being on a ship. He distracts the guards, letting Revi escape!


He finds Kard without much effort. Turns out it had annoyed the crew enough by eating all of their supplies, so they want it out! Well isn't that a nice little resolution.


It then decides to play a trick on the guards ahead by blatantly lying to them. Looks like it's still a little naughty!


Inside, the captain tries to order Luna, but she's having none of it. His father steps in and stops him. The team almost gets arrested, when suddenly, the evil empire shows up!


They board the ship, and throw the team out to face this bike rider! Despite his impressive appearance, he doesn't do much damage, and is fairly vulnerable to Kard's magic, making this battle a breeze. He drops a whip upgrade, which is quite the welcome sight indeed!

The team is greeted by a much friendlier crew after the incident, with the captain's father profusely apologizing for the captain's behavior. They finally get directions to Kakkara, and follow them to the city.


Unfortunately, it has fallen on hard times. They're run out of water, and the Palace nearby has already been ransacked by the empire and made bare of both its spirit and seed! Looks like the team is firmly behind, and needs to quicken their pace! But that shall happen next time, as this is where my session ends.

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