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Welp, off to the Upper Land, wherever it is!
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We land in a bizarre snowy forest inhabited by Moogles, who say nothing intelligible. Almost reminds me of Pandora, only cuter, lol. Watts also followed us somehow.
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It turns out the forest depicts all four seasons of the year, in counter clockwise order! Huh.
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I try to go through the seasonal rooms in order, and end up at this bizarre place, which, after a brief fight, is revealed to be the Moogle Village! Huh.
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The game then proceeds to give away the solution to the puzzle. Well alright then. It also gives some irrelevant upgrades for weapons we aren't using.
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The team follows the directions to reach Kard's hometown...only to find it deserted! Then they fight this giant bird nearby, who's supposedly the culprit by virtue of being hostile and nearby. It is here that I discover what X does, and I smack myself for not having found it sooner - it lets me order actions from the other team members without having to swap control of my current team member. What a handy find, @Classic!
The boss itself? Eh. Basically the oversized gnome, but more irritating. It seemed to be really hard to hit, even with Speed Up, and offensive magic was the only thing doing reasonable damage. It spammed aoes and status effects, making me burn through a fair few sweets. At least Kard got its Earth magic up to speed in this encounter! And it did drop a boomerang upgrade, which I did enjoy using. I also figured out that Walnuts restore MP, and a lot of it, at that. In light of this fact, I bought two of them, and kept them for use in future boss fights.
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Ahead, the team ran into the next Palace and Kard's grandpa. Unfortunately the empire beat them again and took the power of this Palace's seed. He decides to help them with whatever he can muster, and gives them the power of the wind spirit, Sylphide, and directions to their next destination, Matango. Apparently, they are to meet a white dragon who will help them somehow. Let's hope it's cooperative!
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The team traverses the path ahead without much fuss. This cave, however, leaves me stumped for a fair while, until I figure out that the axe can break these boulders! Well that was embarrassing. On the other hand, how was I supposed to know these were breakable? They sure don't look breakable to me, and the axe was only used specifically to cut skull poles before this.
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On the other side, they come across a bizarre land full of blue grass and talking mushrooms! After upgrading their equipment, they talk to their king, who speaks of a legend of warriors riding a white dragon and saving them from evil. The king directs them to the white dragon and tells them that it has been seen fighting a giant snake! Well, we shall certainly come to its aid...next time!
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We land in a bizarre snowy forest inhabited by Moogles, who say nothing intelligible. Almost reminds me of Pandora, only cuter, lol. Watts also followed us somehow.

It turns out the forest depicts all four seasons of the year, in counter clockwise order! Huh.
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I try to go through the seasonal rooms in order, and end up at this bizarre place, which, after a brief fight, is revealed to be the Moogle Village! Huh.
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The game then proceeds to give away the solution to the puzzle. Well alright then. It also gives some irrelevant upgrades for weapons we aren't using.
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The team follows the directions to reach Kard's hometown...only to find it deserted! Then they fight this giant bird nearby, who's supposedly the culprit by virtue of being hostile and nearby. It is here that I discover what X does, and I smack myself for not having found it sooner - it lets me order actions from the other team members without having to swap control of my current team member. What a handy find, @Classic!
The boss itself? Eh. Basically the oversized gnome, but more irritating. It seemed to be really hard to hit, even with Speed Up, and offensive magic was the only thing doing reasonable damage. It spammed aoes and status effects, making me burn through a fair few sweets. At least Kard got its Earth magic up to speed in this encounter! And it did drop a boomerang upgrade, which I did enjoy using. I also figured out that Walnuts restore MP, and a lot of it, at that. In light of this fact, I bought two of them, and kept them for use in future boss fights.

Ahead, the team ran into the next Palace and Kard's grandpa. Unfortunately the empire beat them again and took the power of this Palace's seed. He decides to help them with whatever he can muster, and gives them the power of the wind spirit, Sylphide, and directions to their next destination, Matango. Apparently, they are to meet a white dragon who will help them somehow. Let's hope it's cooperative!

The team traverses the path ahead without much fuss. This cave, however, leaves me stumped for a fair while, until I figure out that the axe can break these boulders! Well that was embarrassing. On the other hand, how was I supposed to know these were breakable? They sure don't look breakable to me, and the axe was only used specifically to cut skull poles before this.

On the other side, they come across a bizarre land full of blue grass and talking mushrooms! After upgrading their equipment, they talk to their king, who speaks of a legend of warriors riding a white dragon and saving them from evil. The king directs them to the white dragon and tells them that it has been seen fighting a giant snake! Well, we shall certainly come to its aid...next time!
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