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Secret of Mana Part 5: Of Angry Gnomes


I finally used cannon travel! It literally propelled them across the map before making them fall near their destination. Well, that's a strange and unsafe way to travel, but hey, if gravity is completely non lethal in this world, why not use it?


Thanks to Watts' shortcut, it didn't take them long to come back to the lava pools underneath the dwarven village, where they cooled them by freezing a conveniently placed orb.


The acquisition of magic made battles a lot more interesting and enjoyable, as the team now had far more tools to use against their opposition. Even better, many of their spells could be multitargeted, making battles a snap! The only real limit to this immense power was MP and MP costs, and I did have to be careful not to drain them out, especially since some of Kard's spells costed a hefty 3 MP, which, against a max MP of 11, was quite the pinch!


The enemies within the Underground Palace put up no real resistance, relying more on numbers than strength or skill, and the team soon approached the entrance of its central chamber. But this gnome stopped them from entering. Kard took its anger out on it, enraging it and making it grow ten times larger!


The enlarged gnome was quite the tough customer, burning the party up with multiple aoe spells! They made some progress before getting thoroughly toasted. It was clear that I would need to save up Luna's MP to keep the party alive through this fight. Frankly, he seemed outright impossible to defeat in a straight fight.

After a second attempt failed horribly, I decided to grind out about five levels to get more bulk, MP and attack power. While doing this, I discovered that the Undine element itself could be leveled up with use, and greatly increased its damage and healing. With that discovery, I resolved to get Kard to level 2 of the element. Then it gained two whole levels without gaining another elemental level. Huh.

Well, at level 13 both Luna and Kard gained an extra MP, and a decent amount of HP, so I chose to try the gnome again.


And, sure enough, that worked! Talk about an overtuned boss though, jeez.


Utterly humiliated, the gnome gives his powers up to them. Also, some comedy happens, and Kard regains its memories by bumping its head into the seed. Turns out, it lives in Upper Land Forest, wherever that is. We get an axe upgrade and absorb the second seed, for whatever good it does.

Well, time to deal with Luna's kingdom's woes.


Or not, because the guards block the path ahead. Welp.

I'll try and figure it out next time. Apologies for the short post, the grinding drained me hard.

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