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Secret of Mana Part 3: Haunted Forest of Witchcraft and Brigandry


I try Kard out for a while. It's not very impressive, but it does have ranged attacks, and it's kind of fun to let the AI do the heavy lifting for a while.


The two travel back to the teleporter near the Water Palace, which does lead to a rather evil looking forest! Unfortunately, they can't get ahead here. Hmm. Didn't one of the battalion soldiers say something about collecting a whip to traverse this place?

Well, Luka doesn't offer anything useful this time, nor does the cat sell a whip. Time to go check the town we briefly traversed earlier!


The town of Pandora is full of people lamenting the strange happenings recently. Apparently people have been drawn to some ruins to the south, some of them have lost their speech, and there's a marriage being arranged.


The gloomy mood continues in the castle, as they talk about people losing their senses completely(they actually say they turned into zombies, but, well, I haven't seen any of the townsfolk actively attack me yet). Apparently a battalion led by General Dyluck had set off to confront Elinee, who is responsible for the recent events. They haven't heard from them for a while, though, and are getting worried.


We run into the girl from earlier upstairs! She's called Luna, and she forcibly thrusts herself into Revi's party and directs them to the witch's castle. Good thing we wanted to go there anyway! Unfortunately, she doesn't have a whip with her, so we still need to keep looking.


The king and queen of the town aren't very helpful, and neither is Jema, who leaves after telling the party things they already know. Luna takes out her anger at him for having sent off Dyluck on a dangerous mission.


And the southern ruins have nothing for us but creepily senseless people walking around.

Well, shit. Did I miss a shop or something? Do I backtrack to the haunted forest with her?


After spending an embarrassingly long time wandering about, I find the way forward. It's here, indicated by this sign. And to think I've been diligently checking them so far!


This leads to a different teleporter, leading to an actually explorable part of the forest! Wait, so what was the other teleporter for?


The haunted forest mostly has the party square off against bandit rats shooting arrows at range, from the safety of plant enclosures. They aren't too threatening, though they do reduce the non Revi members to ghosts. Revi eventually arrives at these skull poles, and helpfully prompts me to take out my axe against them. Why specifically against these sorts of skull poles, we will never know.


Eventually, he comes across a teleporter that takes him to a castle...where he's immediately pummelled by a werewolf! Ouch lol. There are also horrifying bandit creating eyeballs. Truly a cursed land indeed.


They can also Moogle him, which is just as horrifying here as it was in FFA.


For a residence of an infamous witch, the castle's interiors are surprisingly sparse.


And a nasty ambush of poltergeist chairs stunlocks Revi and kills him off! Welp, looks like we aren't getting through this place with Revi alone. Not at his current level.

Next time, we try and hopefully secure a foothold in the witch's castle.

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