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Final Fantasy Adventure Part 6: Under and Above the Earth



As expected, this dungeon is a minecart riding level, where the main "puzzle" is in triggering these levers at the right time to change its course. If he doesn't do so, the cart keeps looping around, running him into spiders and their poisonous spit.


Getting it onto the "right" track sends him hurtling down a chasm. Uhhh, that can't be right, can it?


Fortunately, Revi's amazing legs keep him safe, and he even finds Watts! They set out to find a way out of this cave.


Watts is essentially a portable item store; he offers to sell his wares whenever he's "ASK"ed. His most useful item, aside from the required mattocks and keys, is the advanced curing potions, which heal back an enormous amount of HP and effectively make the Cure spell obsolete.


I also find a healing spring! These fully restore HP and MP when approached from the bottom, and while this one wasn't placed in a very useful spot, I could certainly see them coming in quite handy in the future.


The cave past the minecart section is honestly pretty straightforward, and it's not long before we reach our third boss, this oversized caterpillar. Frankly, it's such a snoozefest of a fight it barely warrants mention. It has no real attacks save for covering area with its body, and between liberal supply of X Cures and chain whip swings, it doesn't take terribly long to kill it.


The caterpillar drops a chest of silver ore on its death. Well, that's one way to find it...


We then get dropped outside the cave, and Watts leaves us, informing us that he'll be forging armament out of it and that the weirdly snobby cave will let us in if we wear silver gear.


Sure enough, it does! The cave itself is pretty small and unremarkable however, and it's not long before we show up on the other side.


Where Bogard shows up again! He informs us that Julius' airship is docked for refueling at the northern lake, and finally joins us.


Unfortunately, he's the most useless companion yet - he has no cool ranged attacks, and his "ASK" only brings up a rather outdated piece of tutorializing. Though his phrasing is rather curious; is he saying Revi is a Gemma Knight? Who decided that, and on what basis?


The northern lake is quite sparse on land, necessitating a lot of chain zips.


We board the airship without much fuss. The airship is a nice change of scenery, even if the enemies are similar to the foes on land, and largely pushovers.


Curiously, the airship crew is willing to talk with us, and even drop hints for us.


The airship's interiors are oddly quite stony.


They also feature the toughest enemies we've fought yet, in the form of these eyeballs. They fire their energy rings quite rapidly, and, besides doing a fair bit of damage, they can also inflict petrification. Or worse, moogling. Moogling turns Revi into the cutesy Final Fantasy mascot, which, contrary to what you may think, offers no advantages. In fact, it drops his defense to nothing and locks him out from attacking, casting spells, or indeed, doing anything besides walking around. Nasty!


Yet more bizarre conversations with the airship crew...


We find Luna's cell! But, of course, it's locked, and we don't have the key. Luna suggests trying the window from outside, and Bogard stays behind to ostensibly guard her, leading to this unintentionally humorous exchange:



We also get Julius' backstory here for some reason. Apparently he was a baby found near the waterfalls leading to the Mana tree. Not sure how that fact's significant to anything.


Revi gets to the catwalks outside Luna's cell's window, and Luna gives him her pendant, but Julius catches up to him and burns them down, sending Revi falling again!


Poor Revi just can't catch a break.


Fortunately, he's given shelter by one of his former cellmates. And still has his amazing legs.


Unfortunately, Amanda steals the pendant, and Revi has no clue where he is. Gotta say, the situation just went from bad to worse.

Next time, we explore Amanda's town and try to figure out where to go...again.

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