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He's pretty pathetic, and dies in one fireball, much like everything else.
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We discover that the castle is, in fact, a whole dungeon of its own, complete with ominous statues and enemies.
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We inadvertently discover the purpose of the bottom gauge - it's a meter indicating how much energy Revi has built up for a critical attack. The longer Revi spends not attacking, the further it builds up. When it's full, Revi delivers a special attack, which is quite stronger and often covers a considerably larger area. In most situations, these attacks didn't come into play as he had to deliver attacks quickly, and the gauge gets reset every time he attacks, but it was still a very nifty tool.
Also pictured is a cute mouse that not so cutely poisons Revi on contact. Bad mouse!
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Turns out, mattocks are multi purpose terrain destroyers - they can clear out pots as well as rocks! This screenshot here shows Revi demolishing the nice, symmetric pot formation to get to a button tile.
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Revi finds a new weapon, the chain whip. It lets him zip to poles and also replaces the sickle as my favorite weapon. Just look at that range!
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This is a clever play on the game's mechanics - the pole on the top left, required to progress forward, is just slightly out of reach. Revi needs to wait until he can unleash the chain whip's critical attack, which extends its length, letting it hook onto the pole. It's not terribly complicated, but it makes you stop and think, and rewards thinking laterally.
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On the whole, the castle is less complex than the marsh cave. It doesn't take terribly long to reach Luna, and with her amazing healing powers, getting back is but a snap.
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Of course, the owner of this fine establishment, the bat head vampire, isn't going to let us off that easily. He stops us with an impromptu fight against him. It doesn't work out so well for him; between the fire spell, the chain whip, and constant healing from Luna, he's even more of a pushover than the two headed dragon.
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The vampire rewards us with the Sleep spell, whose usage is demonstrated in this screenshot. Sleep may honestly be even more overpowered than Fire; it has the same low MP cost, but instead of frying one thing, it attempts to put every enemy on screen to sleep. Now, granted, it's not guaranteed to succeed, but it has pretty good odds of working, at least so far.
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One short uneventful trek later, we finally reach Wendel. Which, aside from being Cibba's residence, is also apparently a sacred town.
Next time, we meet Cibba, and hopefully start figuring out things.
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