Out of curiosity, I'm posting this video here, a bit ahead of time: https://www.youtube.com/watch?v=f9XpTHABzXk
It's a "director's cut" of A Bird Story, Kan's only commercial short story. I cut out all extraneous scenes and filler, and stitched together the remnants in a coherent whole, or attempted to, anyway. I believe this is a good litmus test to determine if Kan's stories are of your taste; it's only about 37 minutes long, features his general story structure, and many of his storytelling tricks through a rather simple tale.
For reference, a halfway "optimized" run through the base game takes about an hour, and most "normal" runs clock an hour and a half.
Apologies for the long delay, I hope you didn't mind it. Hopefully I'll be able to put more time into this place soon.
Recently, Hadriex made a video covering combinations of two magic schools in Caster of Magic for Windows(henceforth called Caster of Magic 2, or CoM 2 in short). While it was a good effort, I feel like he didn't go into as much depth as I would've liked: combining schools of magic is actually a very complex and nuanced decision, especially when deciding how many books to use from each school. The choice of retorts also complicates this, as they provide a very significant boost to the early and mid game of several wizards, if picked correctly. And, like most strategy games, the early and middle portions are some of the most significant - if your wizard takes off early and stays strong through the middle, they get a lot more territory and power, which later leads to them mobilizing strong armies more effectively. So, I've decided to take a look at the subject myself. To do this, I've decided to first look at the strengths and weaknesses of each school accurately, before
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