Skip to main content

A Long Look at To the Moon

 In 2011, Kan Gao released a game on Steam and GOG. It was unassuming, only having Quintessence and The Mirror Lied mentioned as past work in its trailer. Of these, Quintessence was an incomplete and obscure, though ambitious JRPG that had won some awards, while The Mirror Lied was a short, somewhat abstract adventure game. While perhaps showing promise, these would not sell the game on their own.

Despite this, the trailer was effective - it had the voice of Laura Shigihara, used music and sound carefully to sell a narrative that promised a poignant story - one of a man reliving his life and fulfilling his last wishes right before his death. Many people were piqued by it, and it became incredibly successful, cultivating a decently sized following for someone who was barely visible on the scene before.

11 years later, this game spawned a full fledged franchise in its own right, with two "mainline" sequels and a shitton of "side" material. I will go through them as a journey, studying To the Moon first from a literal point of view, and point out my thoughts and observations on various moments, notable or otherwise. New entries shall be linked below as I publish them. Oh, and needless to say, this series will spoil all of the material reviewed. Without further ado...

To the Moon - A Long Look

1. In Which we Run Into a Rude Doctor. 
2. In Which We Explore a Mansion. Also a Lighthouse, Maybe.
3. In Which Two Kids Play Tag.
4. In Which We Use a Miracle Machine.
5. In Which We see Someone Dying.
6. In Which We Feed our Patient.
7. In Which Some Rabbits are Folded.
8. In Which We Attend a Wedding.
9. In Which We Watch Movies.
10. In Which Memory Links go Defunct.
11. In Which Deja Vu Occurs a Lot.
12. In Which Naseous Substances are Involved.
13. In Which Tragedy Strikes!
14. In Which Children Meet.
15. In Which We Enter an Endless Hallway.
16. In Which We Go to The Moon!


Comments

Popular posts from this blog

Caster of Magic for Windows School Evaluations: Nature

 Recently, Hadriex made a video  covering combinations of two magic schools in Caster of Magic for Windows(henceforth called Caster of Magic 2, or CoM 2 in short). While it was a good effort, I feel like he didn't go into as much depth as I would've liked: combining schools of magic is actually a very complex and nuanced decision, especially when deciding how many books to use from each school. The choice of retorts also complicates this, as they provide a very significant boost to the early and mid game of several wizards, if picked correctly. And, like most strategy games, the early and middle portions are some of the most significant - if your wizard takes off early and stays strong through the middle, they get a lot more territory and power, which later leads to them mobilizing strong armies more effectively. So, I've decided to take a look at the subject myself. To do this, I've decided to first look at the strengths and weaknesses of each school accurately, before

Caster of Magic For Windows School Evaluations: Sorcery

 Some of you might remember that I had started evaluating the magic schools in this game to figure out their strengths and weaknesses. I picked Nature as that was a fairly straightforward school. The rest...aren't quite so clear cut, but they still have themes they try to convey via their design. Anyway, it's now time for.... SORCERY Sorcery loosely represents the forces of wind, water and most importantly, magic itself. Its summons have great control over water, and it manipulates wind to make units fly and even become swift transports themselves, but by far their most impactful spells are magical tricks that undermine the "rules" of battle. As such, Sorcery very much is the realm of trickery...and it kind of has to be, as it has little power backing it up. When they work, they work very well, netting it amazing rewards and letting it crush its foes with ease. But when they don't , it is in deep trouble. Now, it does have some nifty logistical spells too, and th

About Me

  I am Dev Jyoti Chand, a man of many interests. I have: Written a open world  randomizer in Python for Chrono Trigger. Written a long form commentary for To the Moon , an indie darling known for its strong narrative focus. Written  a thematic and historical analysis of the franchise it spawned . Written a Let's Play for Time Gate: Knight's Chase , an obscure adventure game by the creators of the reputed Alone in the Dark franchise. Currently, I: Do  challenge runs of the Star Ocean 2 remake . Write a Let's Play of Tactics Ogre: Let Us Cling Together , a foundational title of the strategy RPG genre. Write an  in depth look at the magic schools of Caster of Magic , a Master of Magic mod that was released as an extension of it. I am also quite interested in history and literature, and love talking about them at length.  If you ever wish to talk, you can find me at: My gmail: dev221117@gmail.com My discord:  https://discord.gg/hsYbA3AKm6 Or even the comments sectio