Skip to main content

A Long Look at To the Moon

Author's note: This commentary was written when I was still an inexperienced, volatile writer. As such, it was influenced more by my disappointment with To the Moon not meeting the lofty expectations set by Quintessence: The Blighted Venom, than it was by its legitimate failings. While my opinion of the game hasn't improved by a noteworthy margin, I do feel that this commentary doesn't really do it justice. Folks wishing to get a good grasp of my opinion would be better off reading my Steam review here.

------------------------------------------------------------------------------------------------------------------------

In 2011, Kan Gao released a game on Steam and GOG. It was unassuming, only having Quintessence and The Mirror Lied mentioned as past work in its trailer. Of these, Quintessence was an incomplete and obscure, though ambitious JRPG that had won some awards, while The Mirror Lied was a short, somewhat abstract adventure game. While perhaps showing promise, these would not sell the game on their own.

Despite this, the trailer was effective - it had the voice of Laura Shigihara, used music and sound carefully to sell a narrative that promised a poignant story - one of a man reliving his life and fulfilling his last wishes right before his death. Many people were piqued by it, and it became incredibly successful, cultivating a decently sized following for someone who was barely visible on the scene before.

11 years later, this game spawned a full fledged franchise in its own right, with two "mainline" sequels and a shitton of "side" material. I will go through them as a journey, studying To the Moon first from a literal point of view, and point out my thoughts and observations on various moments, notable or otherwise. New entries shall be linked below as I publish them. Oh, and needless to say, this series will spoil all of the material reviewed. Without further ado...

To the Moon - A Long Look

1. In Which we Run Into a Rude Doctor. 
2. In Which We Explore a Mansion. Also a Lighthouse, Maybe.
3. In Which Two Kids Play Tag.
4. In Which We Use a Miracle Machine.
5. In Which We see Someone Dying.
6. In Which We Feed our Patient.
7. In Which Some Rabbits are Folded.
8. In Which We Attend a Wedding.
9. In Which We Watch Movies.
10. In Which Memory Links go Defunct.
11. In Which Deja Vu Occurs a Lot.
12. In Which Naseous Substances are Involved.
13. In Which Tragedy Strikes!
14. In Which Children Meet.
15. In Which We Enter an Endless Hallway.
16. In Which We Go to The Moon!


Comments

Popular posts from this blog

About Me

  I am Dev Jyoti Chand, a man of many interests. Chiefly, I like playing video games, specifically, strategy 4xes, strategy RPGs, and adventure games. My favorite games are Master of Magic, Tactics Ogre, specifically the SNES/PS1 version, and Quintessence - The Blighted Venom. I also am very interested in learning about history, especially ancient and medieval history, and am ever curious to learn more about the world. This blog is mostly a grab bag of subjects I felt strongly enough about to dedicate words upon words. Most notable among them are a series of challenge runs of the Star Ocean 2 remake, and a long form commentary on To the Moon. I am not especially proud of the latter, but I think it has some personal value as my first serious attempt at writing a literary analysis, and perhaps you might get some enjoyment out of it. I am ever eager to talk about my interests, and am very accepting of feedback, as long as it is given in good faith. If you wish to contact me, you may...

Caster of Magic For Windows School Evaluations: Sorcery

 Some of you might remember that I had started evaluating the magic schools in this game to figure out their strengths and weaknesses. I picked Nature as that was a fairly straightforward school. The rest...aren't quite so clear cut, but they still have themes they try to convey via their design. Anyway, it's now time for.... SORCERY Sorcery loosely represents the forces of wind, water and most importantly, magic itself. Its summons have great control over water, and it manipulates wind to make units fly and even become swift transports themselves, but by far their most impactful spells are magical tricks that undermine the "rules" of battle. As such, Sorcery very much is the realm of trickery...and it kind of has to be, as it has little power backing it up. When they work, they work very well, netting it amazing rewards and letting it crush its foes with ease. But when they don't , it is in deep trouble. Now, it does have some nifty logistical spells too, and th...

Caster of Magic for Windows School Evaluations: Nature

 Recently, Hadriex made a video  covering combinations of two magic schools in Caster of Magic for Windows(henceforth called Caster of Magic 2, or CoM 2 in short). While it was a good effort, I feel like he didn't go into as much depth as I would've liked: combining schools of magic is actually a very complex and nuanced decision, especially when deciding how many books to use from each school. The choice of retorts also complicates this, as they provide a very significant boost to the early and mid game of several wizards, if picked correctly. And, like most strategy games, the early and middle portions are some of the most significant - if your wizard takes off early and stays strong through the middle, they get a lot more territory and power, which later leads to them mobilizing strong armies more effectively. So, I've decided to take a look at the subject myself. To do this, I've decided to first look at the strengths and weaknesses of each school accurately, before...