There was a time when I used to be insistent on people "getting" stories, or its equally toxic brother, stories needing to conform to some grand standard to be truly "good". It turns out both are wrong. There's neither a "right" way to read a story, nor a "right" way to write one.
What people pose as the "right" way is just a technical guide, and while that has value, in terms of providing a basic guideline, taking it too seriously only serves to create unnecessary friction while discussing stories. It is much healthier and fulfilling to be receptive both to different kinds of art, as well as to the width and breath of interpretation.
Professional dilettante. Former assembly coding enthusiast, dabbled with writing reviews and analyses, currently training to be a statistician. Notable creations: Circle of the Moon Card Mode romhack Jets of Time, the Chrono Trigger open world randomizer To the Moon minisode 1 tester: "Dev J Chand" is me. Advisor for the Warlords mod for Caster of Magic for Windows Contact: dev221117@gmail.com Discord Bluesky
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