Video 1: Ancient Music Box: https://www.youtube.com/watch?v=rzuP--ps4xE
Video 2: Fei Gets A Robot: https://www.youtube.com/watch?v=0LAX-j8H2aM
Fei's headed for Citan Uzuki's house. For whatever reason, he doesn't live in the village itself, but rather atop a hill accessible only through a winding path.
Said path is infested with hobgoblins and wolves, thus serving as our first dungeon! Hobgoblins are the strange, bouncy creatures featured in this screenshot, and are the more dangerous of the two foes, boasting a fairly powerful HP draining attack. Wolves, on the other hand, have not much going for them except for a multihit attack. Neither foe is particularly hard, and outside of the HP draining move, all of their attacks do single digit damage to Fei.
Let's talk combat mechanics. Broadly speaking, characters fight by selecting one of three types of attacks. Each attack makes some tradeoffs between raw power and accuracy, with the attack types ranging from a low power, high accuracy hit to the exact inverse. Attacking costs action points, with the weakest attack taking 1, the medium attack taking 2, and the strongest attack taking 3. The attacks are largely balanced well against each other, the strongest attack does decently more damage than three weak attacks or even a weak attack followed by a medium attack, but misses often enough that mixing it up is worthwhile.
Every character also has spells. Fei's spells are labelled "Chi", but this is just a bit of flavor. Mechanically, they're like spells in almost every RPG ever built - they target magic defense instead of defense, they run off mana, which is a limited resource that can only be replenished through consumables or rest, and they often serve purposes beyond damage, like healing or utility. Right now, Fei only has one simplistic and fairly uninteresting spell. It hits one target and does mildly higher damage than a strong attack. Not particularly exciting.
Characters can also use items, defend themselves against incoming attacks, and escape unimportant battles. All of these should be fairly self explanatory, and rather familiar to someone who's played RPGs before.
Turns out, not only does the doctor live past a monster infested hill path, but said path just had a fair bit of it collapse. This necessitates a jump to the next side, and is also an introduction to platforming. Yep, there's certainly going to be platforming in full 3D environments, and it's going to be f u n. Lol.
Also, does anyone else wonder how the doctor runs his profession? I doubt he must be getting a lot of customers, looking at the state of this path. What about the monsters? How do the villagers handle them? Food for thought. Lol.
The doctor's house is very picturesque and charming, in the hobbit hut kind of way, but I can't get over how he lets chickens into his living room. That's crazy!
The doctor isn't at home. As his wife, Yui, puts it, he's working on his stuff in his backyard. Double entendre totally not intended.
We see just exactly what kind of work he's up to - tinkering with advanced machines. Seems like the good doctor has a fair number of interests. He invites Fei to see an exhibit in his storeroom, while he finishes working on the crab robot.
The exhibit doesn't look all that interesting at first, but...
It opens up to a ridiculously elaborate statue, which spins around playing music. The room suddenly fills with petals, as Fei stands flabbergasted at the sight.
The good doctor straddles in and explains that it's a music box unearthed from some ancient ruins, but not before ruminating on the nature of music and how it can make people remember things. He continues pondering about how people in the past felt about listening to music. Clearly he's very passionate about the subject, lol.
Fei explains his errand to the doctor, and he agrees to bring the camera, but invites him to wait for dinner and accompany his daughter first.
Before leaving, Fei comments that the music makes him feel strange, prompting this really odd comment from the doctor. Yep. He's haunted! Lol.
The doctor briefly ponders pursuing a laidback, leisurely life with the wedding being so close, but is interrupted by the statue slowly grinding to a halt, and then breaking into pieces! Ominous.
But hey, why worry about that? Let's instead look at Fei after he's done eating Yui's dinner, lol. The doctor snubs Fei gently by implying that he doesn't trust him to handle his camera well, and so he'll be bringing it down himself.
The doctor warns him once more outside his door, but come on. Since when do omens mean anything, right? He's just worried for no good reason.
So Fei went home, having accomplished a good day's worth o-
Oh noes! Robots!
Oh noes! They're headed for the village!
Oh noes! The village is on fire!
Timothy and Alice thankfully made it out safe, but the village is still in danger! The doctor volunteers to search the buildings for any survivors, and requests Fei to help him by guiding them to a safe location.
But Fei, suddenly thrust into a desperate situation, has ideas of his own...
He stares haplessly at the violence all around him...
Until he's shaken by a loud noise!
It's the noise of a robot falling in front of him, with its pilot dead.
He starts getting creepy visions of the robot's cockpit...
And takes over the robot!
The doctor vehemently protests this, but to no avail...
Fei is thrust into combat against robots for perhaps the first time in his life.
What will happen? Will he succeed in fighting off these assailants? Will the villagers be safe? Will the village recover? Find out the answers to these and other burning questions next time!



























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