Skip to main content

Revier's Chronicles of Ivalice - Final Fantasy Tactics, Part 10

 


Act 3 opens with a somber discussion in Goltana's court - the war hasn't gone well. Both sides have suffered huge casualties, people everywhere are dying from a drought and a flood, and there are many destitute refugees flooding the capital itself in search of shelter. Orlandu, one of Goltana's nobles, and the only noble sympathizing with the populace's woes, pleads for him to end the war, but the latter is in no mood to listen. It would seem he's hell bent on seeing Dycedarg's faction defeated, even if it'd cost the fortunes of the kingdom.


Revier himself sets out for the imperial capital, hoping to meet his brother Zalbag and get him to stop the war somehow. However, he runs into a haggle of brigands hassling a young man on the way! This leads to a really bizarre fight, where the man, allegedly of the astrologer class, single handedly debilitates all the brigands into uselessness with a global aoe! Ummm....alright....Needless to say, the battle was a swift breeze.

Once he was rescued, the astrologer thanked Revier and then went his own way. Okay then. His surname seemed oddly familiar, however. Hmm...


That encounter aside, he reaches Zalbag's home in the capital without incident. There, he tries to inform him about the entire conspiracy with the church seeking the stones, but with no proof on his side, and his accusations implicating Dycedarg, Zalbag gets incensed, and admonishes him for daring to smear his own family. The discussion breaks down, with Zalbag going so far as to accuse Revier of being a bastard son unworthy of the family name! Thankfully, before things get too awkward, he is called for battle, and the scene ends.



The capital finally sells spears, so Revier dons the lancer class. It's...quite the powerful class, going by stats alone. High HP from heavy armor, decent base evasion, the ability to equip shields, high power spears with a two tile range and some noticeable evade on them...damn!

The shop didn't just sell spears either, there were all sorts of nifty gear upgrades! Some of them are visible right here, and yes, they were indeed selling the elemental shields right here! Clearly, the designers were starting to introduce the fancy stuff to spice things up. This was very much to my liking, of course. The only problem was that I didn't have the money to purchase all the stuff I wanted! Ah well, nothing to do but grab the stuff I could reasonably afford without bankrupting the party's treasury.


Dejected, Revier tries to slip out of Zalbag's house, but is caught by his sister, Alma. Revier delivers the bombshell that Delita is alive, and that there's a conspiracy afoot involving him, Dycedarg and the princess. Of course, he doesn't know much about the entire conspiracy, just that they have something insidious planned, and are after the stones. She decides to go along with him to try and figure everything out. He protests, but...


They are cut short by the arrival of an inquisitor, who wishes to capture and interrogate Revier, as he's a prime suspect of the cardinal's murder! Welp, looks like it didn't take very long for the "police" to catch onto his act. Revier of course defies his order, which leads to the second fight of this act. It was yet another bizarre fight, with the map providing an extremely defensible position in the back, no ranged units on the enemy's side, and an enemy leader who did nothing but walk around, poke people with sticks, and sometimes cast Life 2. As such, this was a very trivial fight, with little to write about. Though, with the latest equipment featuring elemental shields, the knights had them too, which made my wizard switch to Bolt 2 to avoid hitting any absorbs or resistances.


After the fight, they ponder a bit about the church's motives, and Alma reveals that she does know of the location of another holy stone, but forces Revier to take her in, claiming that she may be an outlaw herself now that she actively assisted him against an inquisitor. It turns out, the stone of the Virgo warrior was at Orbonne monastery all along - the very same monastery she and Ovelia had studied in! Some back and forth later, Revier reluctantly lets her join, as she knows its head priest better and would get him in more conveniently.


The shops immediately upgraded their stocks again, adding what was probably the first good knife I'd ever seen! I switched my thief over to it, and with a shield equipped he got a prodigious amount of evasion indeed! Now, his offense did drop, but the latest "light" helmet and armor upgrades offset that with heavy physical attack bonuses, so it seemed like the right call. There was lots of other amazing stuff on offer, including Aegis shields (!), which had insane evasion against magical attacks. Sadly, once again I was short on money, and had to settle for a few important purchases.


The two arrived too late at the monastery, it had already been ransacked by the church's secret cabal. Its head priest had somehow survived the attack, and revealed their entire plan - the civil war was intentionally stirred by the church to weaken both Dycedarg and Goltana's faction, and they were hoping to use the power and memory of the stones to then win the trust of the people. Revier points out a simple flaw in the plan, however - the stones held demonic, not holy power, and, far from winning any trust, they would likely just plunge the land into further chaos. He then decides to pursue the cabal, leaving the two stones in his possession in Alma's keeping.


The next battle was against the cabal's vanguard, and they proved to be quite the tough fight! The lancers were not only very powerful with their stabs and jumps, they were also incredibly evasive and swift. Combined with the Hastes from their time mages, they went crazy and put the entire party in a world of hurt! It was only with lots of careful positioning and desperate focusing of damage, alongside some handy equipment breaks from the knight, that they squeaked out a victory on this fight! Thank God, I was hoping that the first two fights wouldn't be a trend of this chapter, as they were too goofy for my liking!

That's where this session ends. The new equipment and new classes makes things potentially intriguing, even if I have my reservations about how the latter are unlocked. The plot seems to be leaning more into the shadowy mystery side of things this time around, but that may well be the consequence of it introducing new stakes. We shall see where the whole shadowy church cabal arc leads us. See y'all next time!

Comments

Popular posts from this blog

About Me

  I am Dev Jyoti Chand, a man of many interests. Chiefly, I like playing video games, specifically, strategy 4xes, strategy RPGs, and anything involving strategy. My favorite games are Master of Magic, Tactics Ogre, specifically the SNES/PS1 version, and Quintessence - The Blighted Venom. I also am very interested in learning about history, especially ancient and medieval history, and am ever curious to learn more about the world. This blog is mostly a grab bag of subjects I felt strongly enough about to dedicate words upon words. Most notable among them are a series of challenge runs of the Star Ocean 2 remake, a long form commentary on To the Moon that I am not particularly proud of these days, and, more recently, LPs of the classic Mana games . I am ever eager to talk about my interests, and am very accepting of feedback, as long as it is given in good faith. If you wish to contact me, you may do so through the following means: Shoot an email to dev221117@gmail.com Join my Dis...

My Story with Freebird Games

 Just in case the topic comes up again, I want this to be posted as a record of my experience with Freebird Games, why I spent so much time trying to analyze their Sigmund Corporation games despite not liking them much. The story can be summarized as such: I used to be a big fan of Freebird Games' stories, back when I was a teenager and was pursuing my B. Tech. I greatly looked forward to A Bird Story, and remember buying it day 1 and greatly enjoying it. Hell, I'm pretty sure my name is still on the betatesting credits for Minisode 1 (it's Dev J Chand, in case you're wondering ;) )! However, because of circumstances, I got busy with other affairs, and eventually lost touch with them. I returned to the fandom in late 2021 or so. I wished to try Kan Gao's games in release order, out of curiosity, as I remembered precious little about them, only that I liked them back in the day. I tried Quintessence - The Blighted Venom and enjoyed it a fair bit, despite its obvious ...

Tactics Ogre: Rise of Chaos

 Tactics Ogre is, for the uninitiated, an isometric psuedo 3D strategy RPG about an island kingdom plunged in ethnic conflict, civil war, and general chaos. Our dear protagonists ostensibly try to fight for the survival of their own ethnicity at first, but things get complicated and weird fast. Gripping storyline aside, this is a game that gives you lots of fun tools, letting you mock almost anything and everything, up to the final boss himself! Let me demonstrate... Before we begin Give everyone a bow and a herb, recruit one extra chaotic male and lawful female human, and two gryphons, both chaotic. The humans can be any element, but the gryphons should only be air based. All of the above can be purchased from the starting shops, just keep walking back and forth and checking the shops if they don't show up. Fight it Out! So, we're going to ignore the training session for as long as possible. Training is boring and we're trying to have fun. To do this, we'll intentional...