For this addendum, I should be honest and note that the PSP version doesn't really add much. That's not really surprising, because this act is really short. Observe:
The entirety of Act 3 is traveling to that imperial capital, then travelling back down past Dorter to Orbonne, and then travelling alll the way up top and left to Riovanes. There's just not much that happens here, either narratively or gameplay wise. Barinten does get some development as a foe, but sadly we barely deal with him, and it'd be hard to expand on him without significantly rewriting the story.
So let's cover what we do have. The main addition here is a cameo by Luso, the protagonist of Final Fantasy Tactics Advance 2! I don't know much about that game, I do know that it, and its predecessor, are set in roughly the same universe, but eons in the past, back when the land was still prosperous and ancient civilizations with advanced technologies still existed. I also know that both games use a magical book as a portal of sorts between the world of the game, and the "real world". Rather curious, that.
To get back to the game however, Luso ends up surrounded by Behemoths and needs to be rescued by your team. This is fairly easy to do, despite the looks of things, because the behemoths have naught but physical attacks, and they don't hit as hard as Final Fantasy behemoths usually do. Luso is also generally smart about fighting them, and won't push his luck against them.
Gameplay wise, Luso is exactly like Ramza, but with the innate capability to Poach monsters (i.e. turn their corpses into items tradable at poaching stores) and with a slight bias towards physical attacks. He also unfortunately has rather low Bravery and Faith, meaning he will be generally worse than most characters at using counterskills, being a monk, and casting spells. He seems fine, but not terribly exciting except as a source for additional items.
The second, and less important addition, is another Delita fight against assassins from Dycedarg's faction. It's notable for occurring in the same ruined church where Ovelia and Delita had their conversation, and for depicting ninjas in the garb representing Dycedarg's faction, but otherwise this fight adds fairly little, and mostly just serves as a reminder of the civil war side of the story, a side that goes rather neglected despite dominating the opening portions of this act.
That's it! Like I said, the PSP version didn't add much to this act, so there wasn't much to cover. I hope that this coverage was still enjoyable, and still did justice to this version's additions. See ya later!
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