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Showing posts from September, 2025

Revier's Chronicles of Ivalice - Final Fantasy Tactics, Part 15

The averting of the Bethla clash naturally involved shops opening up more of their stock, including this crazily powerful rod! It certainly tempted me to switch someone over to Oracle-ing. Too bad every character is more or less set on achieving their final forms now. I redistributed Orlandu's gear, but the Excalibur remained a frustratingly hard item to utilize, as it could only be equipped by Knights, and the sword equipping passive did not permit equipping it! I didn't want to switch anybody to that class, it was an exceptionally unattractive class, being completely superseded by the Lancer and the Samurai, and being tied down with a rather uninteresting command, at least, with its weapons of choice. In the end I decided to forego using it and just keep it in reserve, pulling it out only if need for it arose. Revier's team passed by a dilapidated trading city, where a woman resembling Aeris sold him a flower, and sighed at her miserable life, hoping to escape it someday....

Revier's Chronicles of Ivalice - Final Fantasy Tactics, Part 14

  Revier hurries towards the border fortress, Bethla, but his journey is interrupted by one of the cabal leaders, who unleashes a poison bomb on his party! He laughs, and boasts about how he's unleashed this poison on Dycedarg's faction's army, meaning they too will be put out of commission! Thankfully, despite his boasting, this was generic poison that wore itself out. Despite this, the fight was quite hard. The enemy was well entrenched, but that wasn't really a problem by itself. You see, this leader was a speed devil, often getting their turns in very inopportune times. Not only that, he was equipped with a magical ice gun, and had no qualms about shooting the party with it! I could've cheesed this fight by making everyone wear ice shields, but I decided to be a sport and bear the pain. Eventually the team got past him, albeit after a prolonged and tense battle that involved many a revive! The upside of this was that the team earned lots of xp and skillpoints, l...

Revier's Chronicles of Ivalice - Final Fantasy Tactics, Addendum 3 - Side Quests, Part 1

This addendum shall take a look at the sidequests, or rather the first of them, as I am curious in them. I looked up how to initiate them with a guide, and it was pretty simple - head to Goug, hometown of the archeologist Mustadio, then to Goland, where the bar gives news of monsters capturing the local mine. This then leads to a scene in Lesalia's bar, where Revier eagerly volunteers to free the mine, and a mysterious knight offers to accompany him. This leads to a series of bizarre fights against chemists, thieves and behemoths. The experience and skill points from random encounters had added up enough to let Revier unlock full horizontal jumps; you can see how glorious the end results look! 😆 The monk had also finished training himself up, and was qualified to become a samurai, but given how pricey its katanas were, I chose to instead make him travel down the defensive mage path and become an oracle instead. Like I mentioned earlier, this is a rather gimmicky class that casts s...

Revier's Chronicles of Ivalice - Final Fantasy Tactics, Part 13

  The fourth and final act of this game begins with Revier and Malak discussing the church's potential motivations for acquiring the stones. They reason that the church could perhaps have its interests in seeing the two factions grind themselves down, making the existing nobility lose their power and legitimacy, and opening up a space for them to step in and seize power. Yet, the stones having demonic power, or potentially demonic power, at any rate, cast some serious wrinkles into their plan. It was far more likely that the church itself was being played by the cabal, who had motivations more sinister, as most of them were demons in disguise. Revier finally decides to try and speak with Delita, as he's in the cabal's employ, and thus would be better informed of their true motives - assuming, of course, that he himself wasn't being used by them and being intentionally kept in the dark. We then cut to Orlandu and his son-in-law Olan. True to his word, they have been tryi...

Revier's Chronicles of Ivalice - Final Fantasy Tactics, Addendum 2

 For this addendum, I should be honest and note that the PSP version doesn't really add much. That's not really surprising, because this act is really short. Observe: The entirety of Act 3 is traveling to that imperial capital, then travelling back down past Dorter to Orbonne, and then travelling alll the way up top and left to Riovanes. There's just not much that happens here, either narratively or gameplay wise. Barinten does get some development as a foe, but sadly we barely deal with him, and it'd be hard to expand on him without significantly rewriting the story. So let's cover what we do have. The main addition here is a cameo by Luso, the protagonist of Final Fantasy Tactics Advance 2! I don't know much about that game, I do know that it, and its predecessor, are set in roughly the same universe, but eons in the past, back when the land was still prosperous and ancient civilizations with advanced technologies still existed. I also know that both games use...

Revier's Chronicles of Ivalice - Final Fantasy Tactics, Part 12

The next fight was in a haunted forest, haunted by the spirits of the victims of the earlier war. It's actually a little funny how this was very similar to a scenario in Ogre Battle, Matsuno's very first game. Anyway, it wasn't very hard, though the undead respawning at times did get a bit annoying. At Barinten's castle, the game cut to a meeting inside. It was revealed that Duke Barinten had already figured out what the cabal was up to, and was threatening them by showing them the stones he had obtained by capturing one of their leaders. The cabal is none too pleased, and uses the stones they still have to transform into monsters and fight his garrison! Well, alright then. Lol. The battle at the castle's gates was fairly straightforward and easy, with the only real threat being the archer posse at the top. By now my white mage had learnt every spell I had wanted them to, so I transitioned them into a time mage, as, despite my grievances with the class and the class...

Revier's Chronicles of Ivalice - Final Fantasy Tactics, Part 11

  The next fight was against one of the cabal leaders, who hilariously lacked any self awareness and preached to Revier about how he should join them because they both hate the injustices of the nobility and wanted to right their wrongs, conveniently leaving out the fact that they were of course doing this to gain power on their own. The fight was overall fairly easy, despite him being well armed and equipped - he was poorly guarded, and it didn't take very long to blast him down. Sadly, he got to escape, and capture Revier's sister while at it! Wiegraf, the leader of the failed bandit rebellion from Chapter 1, abruptly returns here! It turns out he sold himself to the church cabal to get revenge for his dead sister, and is now motivated by little but hate. What a sad turn of events. Like his companion, he guarded himself poorly, despite being well armed. His holy sword techniques caused some problems, but it wasn't particularly hard to dump damage on him and finish him off...