The game chooses a rather interesting framing device, where the entire narrative is presented as an alternate account of history in contrast to the "regular narrative" often spouted publicly. We do not get to know much of this narrative, save that it involved a chaotic war that was eventually put down by a charismatic hero, Delita. Naturally, our historian-narrator chooses to focus not on him, but rather on our protagonist, who is apparently unknown to most people, and who is regarded as a heretic by the Church. For some reason, I'm allowed to pick his name and his date of birth.
Then, we cut to a panoramic cutscene sweeping over many a scenic locale, from lush forests to ruined towns. Eventually, it focuses on a band of knights rushing through the lands, mounted on chocobos rather than horses.
They eventually stop right outside a church tower, and it is here that both our protagonist, and their purpose, is revealed. The protagonist works as security detail for a princess, whom the knights are trying to abduct, presumably as political ransom.
This queues forth a "battle" which, in true Tactics Ogre fashion, is more a showcase for how the battle system plays out in practice, with swords, arrows and potions all flying between guests, and no real odds of "losing", thanks to the presence of some overpowered companions on the "player's" side. In this case, they were a dark knight and a holy knight. Heh, clearly the best compliments to each other! The narrative even reflects this, with the holy knight being overtly polite and submissive to her lady, and the dark knight caring for little but coin.
I then played a little with the units that had participated, and ended up discovering several interesting quirks.
The two lads then set off for the protagonist's family castle, but not before being accosted by a fight midway. This fight involved yet more weak bandits, but also a curiously dressed man in overalls. He, called Algus, turns out to be a rather curious and brash fellow, boldly asking the protagonist's eldest brother and current head of the family for an army to rescue his liege! Naturally, he is turned down, with the brother, Dycedarg, sensibly explaining the situation and assuring him that people wouldn't randomly cut down someone as exalted as a marquis.
Delita's and the protagonist's sisters then show up, along with the other brother of the family, Zalbaag. He's very casual about recent affairs, and slyly "hints" to the two young leads that they could go and rescue an informant who could provide more clues on the marquis' whereabouts. There's also a bit more dialogue that reveals just how stratified the world is, with Delita's sister getting mocked in her school for her low class and stature, being the only commoner in her class.
Oh, by the way, I did unlock two wizardly classes, to go alongside the two fighter-ly classes I had acquired earlier. The protagonist's castle sold gear for them, so I went ahead and made two knights and one archer out of my team. I would've made the chemist a white mage, but it turns out, he had no access to ethers, and MP was too limited to rely on casting healing, so I'll be keeping him in his starting class until he learns how to chug ethers. Lol.
That's all for now! Next time, I follow the lads as they decide to sneak out of the castle in what's likely an ill advised move. Until then!
Comments
Post a Comment