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Tactics Ogre Reborn - Closing Impressions

 So I finally beat Tactics Ogre: Reborn today.

Well, more accurately, I saw my friend beat it. And by "beat" I mean "get through a huge ass dungeon, fight through the last few villains, and then get totally walled by the final boss, who has an absurd amount of HP and can out attrition any player not prepared for him".

Reborn on the whole is a good game, and a good remake of a now ancient game, but I really can't forgive some of its design decisions. It really feels like a half finished project where the developers were mostly on the right track but couldn't really implement everything they wanted, or test how their changes worked in practice. In that regard it's honestly rather frustrating, as there are glimpses of potential greatness that's held back by all the awkwardness and lack of polish.

Still, I will not be too harsh. It is still Tactics Ogre, and it does cure several major flaws of the PSP version, and it does preserve a lot of what made the original good, while providing a bunch of side content besides. On the whole, I don't regret my time with Reborn. I only wish it were a more realized remake.

That is all. Thanks for reading, and many apologies for the big breaks. I hope I will have more to share in this space soon. Until then, though, this is goodbye. See you later!

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