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Showing posts from July, 2025

Revier's Chronicles of Ivalice - Final Fantasy Tactics, Part 2

 Alright, it's time to begin! Heh. Got you excited there, I bet. The tutorial is rather dull and uninteresting, like most tutorials are, but it's also a very in depth look at the game, and how it works. On that note, it's rather peculiar how people often skip the tutorials for strategy games, and then complain when they get walled by something they could've easily figured out in the tutorial. Then again, it's hard to retain information from something perceived as boring. I'm not sure what the best solution to this is, honestly. One of the things that caught my eye was the brand new inventory system. Instead of the freeform equip system of Tactics Ogre, they went with a more standardized and recognizable RPG equip system. In some ways this is better, but the familiarity also makes it a bit less interesting. Also, where are the consumables? Ah, I see. We shoved them into an obscure, far off menu, LOL. Well, if they're not equippable anymore, that can only mean...

Revier's Chronicles of Ivalice - Final Fantasy Tactics, Part 1

 So I am playing Final Fantasy Tactics, and writing to the Internet about it. But, why? Isn't this a game "everyone" knows about? What could my perspective possibly add? Well, let me share a story. About five years ago, I discovered a colorful, intriguing game, called Ogre Battle: March of the Black Queen. It was a strange game where you controlled none of the battles, instead merely moved units across a map and sometimes casted powerful spells with cards. Most of the "gameplay" was thus merely in optimizing units for power and several strategic purposes. Despite its strangeness, or perhaps because of it, I fell in love with the game. But, despite my best efforts, I couldn't finish it. The gameplay eventually got rather tedious and uninspiring, and there simply wasn't much rewarding to keep playing through it. Later, I discovered that the man behind it, Matsuno, had created two other strategy games, Tactics Ogre: Let Us Cling Together, and Final Fantasy ...

Tactics Ogre: Rise of Chaos

 Tactics Ogre is, for the uninitiated, an isometric psuedo 3D strategy RPG about an island kingdom plunged in ethnic conflict, civil war, and general chaos. Our dear protagonists ostensibly try to fight for the survival of their own ethnicity at first, but things get complicated and weird fast. Gripping storyline aside, this is a game that gives you lots of fun tools, letting you mock almost anything and everything, up to the final boss himself! Let me demonstrate... Before we begin Give everyone a bow and a herb, recruit one extra chaotic male and lawful female human, and two gryphons, both chaotic. The humans can be any element, but the gryphons should only be air based. All of the above can be purchased from the starting shops, just keep walking back and forth and checking the shops if they don't show up. Fight it Out! So, we're going to ignore the training session for as long as possible. Training is boring and we're trying to have fun. To do this, we'll intentional...