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Showing posts from March, 2024

Caster of Magic for Windows School Evaluations: Chaos

 It's time for the next magic school, and the last "elemental" one in the lineup. CHAOS Chaos represents the forces of hell. In practical terms, this means channeling fiery, destructive powers, summoning demonic creatures, and warping its own forces with demonic power. Chaos is a difficult school to play, as most of its Common tier spells are quite weak, but once it can climb out of that, it has some decent bases to work off of. However, its strengths are not particularly straightforward, relying either on combat damage, mass buffing units, or a mixture of the two. Common Tier 1. Animate Ammo: Cost: 5 MP Effect: Steals the ammunition of the targeted unit and converts it into casting skill. Heroes and summons ignore this effect. Analysis: Chaos really doesn't start out impressing with this extremely niche effect. It would be good if it affected more targets, either at once, or by type. Heroes and summons tend to be far stronger, and being able to kill their ranged dama

Noel Solo Run Part 1

 Here's the last wizard of this game, and quite an interesting one at that, too. Noel is essentially a hybrid of a cleric and an attack mage, carrying roughly equal amounts of both healing and damage spells. But that's not all; Noel can equip several pieces of fighter gear. This generally works out to his favor, as the defense they grant is usually more helpful than the intelligence on wizard gear, although the latter does have some spiffy pieces with elemental absorbs on them. Still, I had high hopes of his broader equipment selection paying off. As you can see in this screenshot, he starts off as a guest, which means he can't swap out anything until he joins "for real". This happens at the end of the Cave of Crimson Crystals. Like with Celine and Leon, I'll attempt to complete his first challenge with him in this state, and only switch to a full party if he's not up to the task. Noel starts with 800 SP and 400 BP. This is not as big as you'd think, b