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Showing posts from September, 2020

When Choices Matter

Note: This article contains spoilers for Legend of Dragoon.  Most RPGs define their combat systems by the choice they offer. The difference between a fighter and wizard is not just their stats, but also what verbs they pick. In large part, combat depth is achieved by providing many relevant choices to the player. RPGs sometimes mix things up by limiting said choices. The idea, presumably, is that the player will be challenged out of their comfort zone by being forced into a smaller skillset. However, this also poses challenges for the designer, since it limits the valid space for both sides. Limiting the player also means limiting the opposition, since there are fewer situations the player can handle with their reduced skillset.  It is no surprise then, that many designers fail to make enjoyable challenges out of such restrictions. Often even in good RPGs, they end up being slogs where your party is gimped and either fights against ridiculously weak opposition, or is curbstomped by unf