After touring through both Illusion of Gaia and Terranigma, I got curious about their predecessor, the supposedly arcade-y, action-y and simplistic Soul Blazer. Well, it is certainly all those things. BUT, it is also a very oddly charming and enjoyable game, despite that. I think this comes down to its gameplay loop, mainly. See, you're an angel tasked to destroy monsters and rescue captive/dead life, and you accomplish both by destroying monster spawners. Doing so not only offers XP and progression, but directly releases formerly captive/dead inhabitants immediately. As in, fully functional NPCs, complete with sprites, dialogue, and sometimes even sidequests and items! This means that while you're making progress in the dungeon, you're also actively progressing with the restoration of life, and can get to feel it yourself. The game smartly uses this format to create fun vignettes, like delving into the backstory of a dolphin who was a shipwrecked man in its former life, or...