Out of curiosity, I'm posting this video here, a bit ahead of time: https://www.youtube.com/watch?v=f9XpTHABzXk
It's a "director's cut" of A Bird Story, Kan's only commercial short story. I cut out all extraneous scenes and filler, and stitched together the remnants in a coherent whole, or attempted to, anyway. I believe this is a good litmus test to determine if Kan's stories are of your taste; it's only about 37 minutes long, features his general story structure, and many of his storytelling tricks through a rather simple tale.
For reference, a halfway "optimized" run through the base game takes about an hour, and most "normal" runs clock an hour and a half.
Apologies for the long delay, I hope you didn't mind it. Hopefully I'll be able to put more time into this place soon.
Just in case the topic comes up again, I want this to be posted as a record of my experience with Freebird Games, why I spent so much time trying to analyze their Sigmund Corporation games despite not liking them much. The story can be summarized as such: I used to be a big fan of Freebird Games' stories, back when I was a teenager and was pursuing my B. Tech. I greatly looked forward to A Bird Story, and remember buying it day 1 and greatly enjoying it. Hell, I'm pretty sure my name is still on the betatesting credits for Minisode 1 (it's Dev J Chand, in case you're wondering ;) )! However, because of circumstances, I got busy with other affairs, and eventually lost touch with them. I returned to the fandom in late 2021 or so. I wished to try Kan Gao's games in release order, out of curiosity, as I remembered precious little about them, only that I liked them back in the day. I tried Quintessence - The Blighted Venom and enjoyed it a fair bit, despite its obvious ...
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